Curriculum
Hi, here you can read about my professional experience and my educational background
I'm a 3D Generalist focused on Character Design, 3D printing and Real-Time Rendering in Unreal Engine.
Dodo Corporation - Chief Design Officer
November 2017 - Currently
I'm one of the founders of Dodo Corporation. Working for this start-up I improved my skills by creating a 3D printable models of the boardgame's characters.
Currently, I'm working on a promotional video for the presentation on Kickstarter that will be rendered in Unreal Engine.
Please don't hesitate to contact me if you require any further information about my work experience.
Educational background
October 2016 - October 2020
LABA - New Technologies of Art
I graduated in New technologies of Art" at the Libera Accademia di Belle Arti: "LABA" with vote 110 and praise.
Here I followed a personalized study path, focused upon 3D modelling, texturing, shading and motion graphic.
September 2007 - June 2013
I.I.S.S. "Camillo Golgi"
I graduated in Graphic Design at Camillo Golgi institute.
My skills
Cinema4D
Modelling, sculpting, texturing & rendering, Motion Graphic, basic rigging.
ZBrush
Sculpting for rendering & 3D printing; texturing.
Autodesk Maya
Basic modelling and UV Mapping.
Blender
Modelling, sculpting and rendering.
Substance Suite
Texturing in Substance Painter & Substace Alchemist.
Marvelous Designer
Cloth simulation, and principles of tailoring.
Marmoset Toolbag
Rendering in real-time.
Adobe After Effect
Motion Graphic, compositing & VFX.
Adobe Premiere Pro & Media Encoder
Video editing & exporting.
Adobe Photoshop
Photo editing & post-production.
Adobe Illustrator
Graphic design, vector graphics elements for 2D animation.
Adobe Indesign
Layout creation.
Office Suite
Excellent use of PowerPoint, Excel, Word and of the rest of the suite.
Coding
Basic HTML and CSS.
English
Understanding & writing B2;
Speaking B1.